Duskfade 100% Completion Guide
Duskfade is structured around four paths leading to the four chains that seal the Clock Tower, plus an opening mission and a long final encounter. Tick Town is the hub, and the world of Tearfeld holds roughly 20 named regions. Getting 100% means finishing the story and sweeping every optional pickup — and doing it in the right order is the difference between 15 hours and 25.
How the Campaign Is Built
- Four paths, four chains. Zirian has to find and break four chains to open the tower holding his sister.
- Each path is several regions. Breaking a single chain typically covers three to four zones, and every world is split into two distinct, expansive areas — simply crossing one world takes a couple of hours.
- Abilities unlock the map. Along the way you gain the Hookshot, the Sundial, Crunia's Wings, the Stopwatch and a Timebomb, plus zip lines and glider wings. Those tools open places you could not reach earlier — so some areas are meant to be revisited.
- Outside the four paths sit an opening mission and a lengthy final encounter.
Region Order (Story Route)
This is the order the story leads you through Tearfeld — use it as your checklist, and note which regions you will have to come back to.
| # | Region | # | Region |
|---|---|---|---|
| 1 | Tick Town (hub) | 2 | Ezorus Forest |
| 3 | Scorched Grove | 4 | Starstone Mines |
| 5 | Mount Cinder | 6 | Prison of the Beast |
| 7 | Meridian Village | 8 | Lantern Port |
| 9 | Clockwork Academy | 10 | Apprentice's Wing |
| 11 | Craftman's Wing | 12 | Great Library |
| 13 | Scriptorium of the Twelve | 14 | Canal Hamlet |
| 15 | Celestial Kingdom | 16 | Royal Highroads |
| 17 | Auric Palace | 18 | Velled Chambers |
| 19 | Deepthorne | 20 | Stonetusk Canyon |
| 21 | Clockmaker's Rest | 22 | Desert of the Last Memory |
| 23 | Chronos Aeternum | — | — |
After Chronos Aeternum comes the dedicated revisit pass — sweeping previous worlds for secret collectibles with your full ability kit — then the final boss, the ending, and a post-credits scene.
The 100% Checklist
| Objective | Target | Trophy / Achievement |
|---|---|---|
| Star Core Fragments | All 12 (4 Temporal Energy upgrades) | Advanced Clockmaking |
| Rainbow Ingots | All of them → Clouphaestus | The most beautiful sword in the land |
| Tailord's kittens | All caught | Come here right meow |
| Music boxes | All returned to Arpeggio | Master of melody |
| Card collection | Complete via antique coins | Collector |
| Traveler's stock | Buy every object and upgrade | Shopaholic |
| Health bar | Maxed | A Clock Heart Piece a day... |
| Temporal Energy bar | Maxed | Advanced clockmaking |
| Wally's hiding spots | Every one | No peeking! |
| Outfit showcase | Dazzle Palette | The mask of pain |
| Stained-glass pieces | All reassembled | Biggest secret in the game |
| Cross Time Rifts | All challenge rooms cleared | Rewards + practice |
The Efficient Route
- Play the story first on Story Mode. Grab only what sits directly on your path — forcing early pickups is the biggest time sink in the game.
- Do the four paths in order. Each one hands you a new traversal tool; don't backtrack across the map mid-path.
- Unlock the full kit. Hookshot (from Arpeggio) → Stopwatch (Time Flux Channeler, after Lantern Port) → Timebomb (Timeflux Channeler III) → Crunia's Wings (Clockmaker's Rest) → Sundial.
- Post-story sweep, region by region. Work back down the region list with all abilities — this is where the Star Core Fragments, Rainbow Ingots and kittens fall into place.
- Finish with the obscure items. Leave the stained-glass pieces and the last Cross Time Rifts for the end, when you know every region's layout.
- Spend in Tick Town last. The Traveler restocks (including a second Rainbow Ingot), so check the bottom of his list before you call the run done.
The Traveler's second Rainbow Ingot in Tick Town. His stock changes as you progress — if you never scroll to the bottom of his list, you can finish the game stuck one ingot short.
What the Difficulty Setting Changes
Duskfade has multiple difficulty settings and they shift your total time. Lowering the challenge trims hours off encounters and boss fights; raising it adds playtime through tougher combat. No achievement or collectible is difficulty-gated, so Story Mode is the efficient choice for a 100% run.
100% Completion — FAQ
How long does 100% take in Duskfade?
Roughly 15–20 hours for full completion. A story-only run is 10–15 hours, and a trophy/achievement cleanup on Story Mode is about 9–12.
Should I collect everything during the story?
No. Take what is directly on your path, then sweep after the story. Several areas are unreachable until you have Crunia's Wings, the Stopwatch or the Sundial.
How many regions are there?
About 20 named regions across four themed paths, plus the Tick Town hub and the endgame areas.
Is anything missable?
Nothing has been reported as missable or glitched. Regions remain open after the credits.
Do I need a New Game+?
No. Post-game free roam is enough to finish every collectible and achievement.
What is the hardest part of 100%?
The stained-glass pieces — they are far more obscure than everything else and need a genuine sweep of every world.
Does difficulty affect achievements?
No. Everything can be earned on Story Mode.