Duskfade Clock Tower Ascent

Clock Tower Ascent (Endgame)

Clockmaker’s Rest to The Tower — regions 16 to 19 and the final three boss gates.

Route 4 of 4 — The Clock Tower Ascent

The endgame stretch. After the Hills & Desert path, Zirian climbs into the final regions beneath the Clock Tower. This route holds the last three mandatory boss fights — Solitude (Clockmaker’s Rest), Anchored Wilhelm (Chronos Aeternum) and Allira’s Despair (The Tower). Route order follows the confirmed story sequence.

Route Overview

Traversal Unlocks on this Route

By now the full movement suite is mastered — double jump, air dash, grapple, glide and Temporal Slowdown. The finale also includes a timed escape sequence to rescue Allira, after which full fast-travel and free-roam cleanup across all 19 regions unlock.

Strategy: do not rush. Each of the three endgame bosses layers every mechanic the game taught you, and there is no leaving to clean up between them until the credits roll.

Region 16 — Clockmaker's Rest

A resting place for clockmakers. The Solitude boss fight follows right after — attack the core, not the echo clones, and use slow-time to read the real shape.

Collectibles reported here: N1-Coin, Flask of Dye, Music Box, Star Core Fragment, Upgrade Gear, Thieving Kitten, Echo.

Boss Gate — Solitude (Clockmaker’s Rest)

The 7th boss. See the Solitude boss guide for the core-targeting and slow-time counters.

Region 17 — Desert of the Last Memory

The final desert region. The Anchored Wilhelm boss fight takes place in Chronos Aeternum right after — destroy the Time Anchors first or get rooted.

Collectibles reported here: N1-Coin, Flask of Dye, Music Box, Upgrade Gear, Rainbow Ingot, Echo, Broken Stained Glass.

Region 18 — Chronos Aeternum

The time-forged arena region where Anchored Wilhelm awaits, right before the Tower. The 8th mandatory boss; clear the anchors to break his rooting control.

Collectibles reported here: N1-Coin, Star Core Fragment, Echo.

Boss Gate — Anchored Wilhelm (Chronos Aeternum)

The 8th boss. See the Anchored Wilhelm boss guide for the Time Anchor counters.

Region 19 — The Tower

The final area and the climax. Allira’s Despair — the 9th and final boss — waits here, gating the ending and the post-credits cleanup run.

Collectibles: the finale itself; remaining completions are handled in the 100% route.

Boss Gate — Allira’s Despair (The Tower)

The 9th and final boss. See the Allira’s Despair boss guide for the multi-phase finale.

Bosses on this Route

Other Routes

FAQ

How do I reach the Clock Tower?

Clear the first three routes (Volcano, Sea & Academy, Hills & Desert), then climb through Clockmaker’s Rest, Desert of the Last Memory and Chronos Aeternum into The Tower.

Is there post-game cleanup?

Yes — after the credits a timed escape unlocks full fast-travel, and you can sweep the remaining collectibles across all 19 regions. See the 100% route.

Collectible Notes

Collectible categories listed per region follow the launch-week guide consensus. Exact counts and positions are being refined as more full playthroughs are logged — use the collectibles tracker for the running total toward 203.